Drop Rates
Last updated: October 26, 2026
Runeforged Heroes is in development. Rates and reward systems can change with patches, balancing, events, and live-ops updates. This page reflects current configured behavior and may be revised at any time.
Daily Roulette
Configured weights total 100, so listed percentages are direct odds.
| Reward | Chance |
|---|---|
| 30,000 | 25% |
| 30,000 | 25% |
| 50 | 20% |
1 Silver Key![]() | 13% |
1 Gold Key![]() | 7% |
| 300 | 5% |
3 Universal Shards![]() | 3% |
10 Universal Shards![]() | 2% |
- 1st daily spin: free
- 2nd daily spin: rewarded ad
- 3rd and later daily spins: 120
gems each
Chest Opening
Each chest table totals 100, so listed percentages are direct odds.
Silver Chest
| Reward | Chance |
|---|---|
| 25% | |
| 15% | |
| 1 Common gear piece | 40% |
| 1 Uncommon gear piece | 15% |
| 1 Rare gear piece | 5% |
Gold Chest
| Reward | Chance |
|---|---|
| 25% | |
| 15% | |
| 1 Uncommon gear piece | 40% |
| 1 Rare gear piece | 15% |
| 1 Epic gear piece | 5% |
Champion Chest
| Reward | Chance |
|---|---|
| 5 Uncommon hero shards | 40% |
| 5 Rare hero shards | 30% |
| 5 Epic hero shards | 17% |
| 5 Legendary hero shards | 10% |
| 5 Mythic hero shards | 3% |
Ascendant Chest
| Reward | Chance |
|---|---|
| 1 Epic gear piece | 25% |
| 1 Legendary gear piece | 30% |
| 3 Legendary hero shards | 23% |
| 10 Legendary hero shards | 7% |
| 3 Mythic hero shards | 12% |
| 10 Mythic hero shards | 3% |
Chest Gear Pool Notes
- Gear sets: abyss, bastion, divine, pyro, reaper, titanbane, viper
- Slots: belt, boots, chestplate, elixir, helmet, necklace, ring, Melee, Ranged, and Staff
- The runtime configuration includes 10 unique weapons. The exact final piece is selected by the authoritative cloud gear-pool builder.
Campaign Level Rewards
These are the current rates for a completed normal campaign level. Gear quantity is rolled first, then each awarded gear item independently rolls its rarity. Gold and essence are also awarded on every completion, but scale with the campaign reward curve rather than a fixed chapter amount.
| Chapter | Gear quantity odds | Rarity per gear item | Random hero shard | One-time first-clear reward |
|---|---|---|---|---|
| 1 | 1/2/3/4: 20% / 50% / 20% / 10% | 65% Common, 33% Uncommon, 2% Rare | -- | 1 Silver Key![]() |
| 2 | 1/2/3/4: 20% / 50% / 20% / 10% | 65% Common, 33% Uncommon, 2% Rare | -- | 30 Uncommon hero shards |
| 3 | 1/2/3/4: 20% / 50% / 20% / 10% | 65% Common, 33% Uncommon, 2% Rare | -- | 3 Silver Keys![]() |
| 4 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Silver Keys![]() |
| 5 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Silver Keys![]() |
| 6 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Gold Keys![]() |
| 7 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Gold Keys![]() |
| 8 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Gold Keys![]() |
| 9 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Gold Keys![]() |
| 10 | 1/2/3/4: 10% / 35% / 40% / 15% | 60% Common, 36% Uncommon, 4% Rare | -- | 3 Gold Keys![]() |
| 11 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 3 Gold Keys![]() |
| 12 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 3 Gold Keys![]() |
| 13 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 5 Gold Keys![]() |
| 14 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 5 Gold Keys![]() |
| 15 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 5 Gold Keys![]() |
| 16 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 3 Champion Keys![]() |
| 17 | 2/3/4: 40% / 40% / 20% | 40% Common, 54% Uncommon, 4% Rare, 2% Epic | -- | 3 Champion Keys![]() |
| 18 | 2/3/4: 35% / 40% / 25% | 20% Common, 70% Uncommon, 7% Rare, 3% Epic | -- | 3 Champion Keys![]() |
| 19 | 2/3/4: 35% / 40% / 25% | 20% Common, 70% Uncommon, 7% Rare, 3% Epic | -- | 3 Champion Keys![]() |
| 20 | 2/3/4: 35% / 40% / 25% | 20% Common, 70% Uncommon, 7% Rare, 3% Epic | -- | 5 Champion Keys![]() |
| 21 | 2/3/4: 35% / 40% / 25% | 20% Common, 70% Uncommon, 7% Rare, 3% Epic | 30% for 1 hero shard | 3 Ascendant Keys![]() |
| 22 | 2/3/4: 35% / 40% / 25% | 20% Common, 70% Uncommon, 7% Rare, 3% Epic | 30% for 1 hero shard | 3 Ascendant Keys![]() |
| 23 | 2/3/4: 20% / 50% / 30% | 60% Uncommon, 30% Rare, 8% Epic, 2% Legendary | 40% for 1 hero shard | 5 Ascendant Keys![]() |
| 24 | 2/3/4: 10% / 55% / 35% | 50% Uncommon, 35% Rare, 11% Epic, 4% Legendary | 50% for 1 hero shard | 5 Ascendant Keys![]() |
| 25 | 2/3/4: 5% / 60% / 35% | 30% Uncommon, 50% Rare, 15% Epic, 5% Legendary | 60% for 1 hero shard | 5 Ascendant Keys![]() |
| 26 | 3/4: 60% / 40% | 70% Rare, 21% Epic, 9% Legendary | 75% for 1 hero shard | 10 Ascendant Keys![]() |
Exact Individual Gear-Piece Rates
The campaign pool contains 80 pieces across eight equipment slots. The game first chooses a slot uniformly, then chooses a piece uniformly within that slot; it does not choose uniformly from all 80 pieces.
| Slot group | Pieces in campaign pool | Chance for one named piece on one gear-drop roll |
|---|---|---|
| Weapon | 31 (21 set weapons plus 10 unique weapons) | 1 / (8 x 31) = 0.4032258% |
| Belt, boots, chestplate, elixir, helmet, necklace, or ring | 7 per slot | 1 / (8 x 7) = 1.7857143% |
For a particular piece at a particular rarity, multiply the piece chance by that chapter's rarity chance. For example, a named non-weapon piece at Rare in Chapter 1 is 1/56 x 2% = 0.0357143% per gear-drop roll. When a level awards more than one gear item, each roll is independent.
Hero Delve Shard Rewards
All shards from one completed Hero Delve are awarded for one hero.
Full-clear shard count
| Shards before completion scaling | Chance |
|---|---|
| 3 | 30% |
| 4 | 30% |
| 5 | 20% |
| 6 | 12% |
| 7 | 8% |
Target hero rarity
| Hero rarity | Chance |
|---|---|
| Uncommon | 35% |
| Rare | 30% |
| Epic | 20% |
| Legendary | 10% |
| Mythic | 5% |
Within each chosen rarity, target hero selection is uniform across eligible heroes.
Mission Random Gear Rewards
Random gear rewards use the shown rarity from their reward definition, then roll a piece from the configured pool.
- For mission rewards like random common, uncommon, rare, or epic gear, rarity is fixed by the reward definition.
- The specific piece is selected uniformly from the authoritative full gear-piece list for that reward type.
Run Upgrade Shop Offer Rarity
| Rarity | Relative chance |
|---|---|
| Common | 60% |
| Rare | 30% |
| Epic | 9% |
| Legendary | 1% |
Final observed odds depend on currently eligible, non-maxed upgrades at the time of roll.
Guild Daily Chest
Rewards are guaranteed by guild level. When more than one hero-shard rarity is shown, each listed rarity is equally likely.
| Guild level | Guaranteed gear | Hero shards | Gems |
|---|---|---|---|
| 1 | 1 Common | 1 Uncommon | 50 |
| 2 | 1 Uncommon | 1 Uncommon | 50 |
| 3 | 1 Uncommon | 2 Uncommon | 50 |
| 4 | 1 Rare | 2 Uncommon | 50 |
| 5 | 1 Rare | 3 Uncommon | 50 |
| 6 | 1 Rare | 3 shards: Uncommon / Rare | 50 |
| 7 | 1 Uncommon + 1 Rare | 3 shards: Uncommon / Rare | 50 |
| 8 | 1 Uncommon + 1 Rare | 4 shards: Uncommon / Rare | 50 |
| 9 | 1 Uncommon + 1 Rare | 5 shards: Uncommon / Rare | 50 |
| 10 | 1 Uncommon + 1 Rare | 5 shards: Uncommon / Rare / Epic | 50 |
| 11 | 2 Uncommon + 1 Rare | 5 shards: Uncommon / Rare / Epic | 50 |
| 12 | 1 Uncommon + 2 Rare | 5 shards: Uncommon / Rare / Epic | 50 |
| 13 | 2 Uncommon + 2 Rare | 5 shards: Uncommon / Rare / Epic | 50 |
| 14 | 1 Uncommon + 3 Rare | 5 shards: Uncommon / Rare / Epic | 50 |
| 15-19 | 3 Rare + 1 Epic | 5 shards: Uncommon / Rare / Epic | 50 |
| 20-24 | 3 Rare + 1 Epic | 5 shards: Uncommon / Rare / Epic | 60 |
| 25-29 | 2 Rare + 2 Epic | 5 shards: Uncommon / Rare / Epic | 70 |
| 30-34 | 2 Rare + 2 Epic | 5 shards: Uncommon / Rare / Epic | 80 |
| 35-39 | 1 Uncommon + 3 Epic | 5 shards: Uncommon / Rare / Epic | 90 |
| 40-44 | 1 Uncommon + 3 Epic | 5 shards: Uncommon / Rare / Epic | 100 |
| 45-49 | 1 Rare + 3 Epic | 5 shards: Uncommon / Rare / Epic | 110 |
| 50-54 | 1 Rare + 3 Epic | 5 shards: Uncommon / Rare / Epic | 120 |
| 55-59 | 4 Epic | 5 shards: Uncommon / Rare / Epic | 130 |
| 60-64 | 4 Epic | 5 shards: Uncommon / Rare / Epic | 140 |
| 65-69 | 3 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 150 |
| 70-74 | 3 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 160 |
| 75-79 | 1 Uncommon + 3 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 170 |
| 80-84 | 1 Uncommon + 3 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 180 |
| 85-89 | 1 Rare + 3 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 190 |
| 90-94 | 1 Rare + 3 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 200 |
| 95-99 | 4 Epic + 1 Legendary | 5 shards: Uncommon / Rare / Epic | 210 |
| 100 | 3 Epic + 2 Legendary | 5 shards: Uncommon / Rare / Epic | 220 |




